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Don't get mad. I'm just gonna say this right now, I absolutely love The Walking Dead game and I am enjoying the hell outta season 2. From my previous blogs you've probably been able to tell that I've had my fair share of "OMG SO AWESOME" moments but now's one that hit me recently that is... not... so awesome.
Well first off, kudos to the writer of Episode 3. Episode 3 was great and it was a very exciting and compelling experience with a huge pay off. I was really left with a sense of satisfaction at the end and that's brilliant... But...
I think almost every choice in Episode 3 was great and that the fault was with the series as a whole and not episode 3. In season 1 we were introduced to many different and colourful characters who made us feel like we were interacting with people. After episode 1 every episode had an emotional and human event that would make you rethink your actions. In episode 2, Andy St John was someone sympathetic for a cannibal who was cutting up and eating your friend. And you were faced with a heavy choice, ending the life of a man whom you may hate or try and save him.
Everyone in season one had a motive and layers of character that made them believable as human beings. Even if they played to tropes they still managed to hold their own and this is thanks to a great writing team. In season 2, however, we've been introduced to none of this. There are very few words we can use to describe the cabin survivors and even less used to describe the key antagonist of the first half of the series, Carver.
There's been little to no time spent in developing these characters outside of key moments in their life. The strongest characters are Kenny and Clementine but that's because we know what they've been through. It shows when a game titled the "Walking Dead" has a man brutally beaten to a pulp in front of you and all you can think is "Fuck yeah". It's not "The Walking Dead" its "Exciting Thriller starring little girl who is better than all the adults". All through episode 3 Carver's action made little to no sense outside of trying to intimidate Clementine. That's it. Scary evil bad guy stuff that doesn't fit in the Walking Dead because the walking dead is about people. Not generic bad guys who you want to die. If this were Season 1's writers Carver probably would've been built up more to the point where, when that ending happens, you might think twice before cheering on the events that play out. Was it bad? Fuck no. Was it emotional, heartfelt and a story about humanity? Fuck no. It was a piece of entertainment that was great and satisfying and I couldn't ask more from a piece of entertainment... But the reason the walking dead game season 1 stuck with me as much as it did is because it transcended mindless entertainment. There was a tear to be shed almost every episode and this time round the only tears that have been shed are for Season 1's characters. Especially Lee...
ALSO! Where are all the jokes? Where's the levity? Where's all the great Dialogue season 1 had? Where are the moral choices? The Walking Dead was never about surviving in my book. It was about the people in the situation, not how they're going to take down massive bad guys. And that pay off for 400 days was horrible. I liked the episode but "Duuuuuude, you better go see Bill" What the hell was that!?
Sorry about that. This was mainly a rant so feel free to ignore it. Again I don't hate Season 2 I just wish they would've stuck more to the roots of the Walking Dead. Anyway, let me know what you think... I'm interested.
Well first off, kudos to the writer of Episode 3. Episode 3 was great and it was a very exciting and compelling experience with a huge pay off. I was really left with a sense of satisfaction at the end and that's brilliant... But...
I think almost every choice in Episode 3 was great and that the fault was with the series as a whole and not episode 3. In season 1 we were introduced to many different and colourful characters who made us feel like we were interacting with people. After episode 1 every episode had an emotional and human event that would make you rethink your actions. In episode 2, Andy St John was someone sympathetic for a cannibal who was cutting up and eating your friend. And you were faced with a heavy choice, ending the life of a man whom you may hate or try and save him.
Everyone in season one had a motive and layers of character that made them believable as human beings. Even if they played to tropes they still managed to hold their own and this is thanks to a great writing team. In season 2, however, we've been introduced to none of this. There are very few words we can use to describe the cabin survivors and even less used to describe the key antagonist of the first half of the series, Carver.
There's been little to no time spent in developing these characters outside of key moments in their life. The strongest characters are Kenny and Clementine but that's because we know what they've been through. It shows when a game titled the "Walking Dead" has a man brutally beaten to a pulp in front of you and all you can think is "Fuck yeah". It's not "The Walking Dead" its "Exciting Thriller starring little girl who is better than all the adults". All through episode 3 Carver's action made little to no sense outside of trying to intimidate Clementine. That's it. Scary evil bad guy stuff that doesn't fit in the Walking Dead because the walking dead is about people. Not generic bad guys who you want to die. If this were Season 1's writers Carver probably would've been built up more to the point where, when that ending happens, you might think twice before cheering on the events that play out. Was it bad? Fuck no. Was it emotional, heartfelt and a story about humanity? Fuck no. It was a piece of entertainment that was great and satisfying and I couldn't ask more from a piece of entertainment... But the reason the walking dead game season 1 stuck with me as much as it did is because it transcended mindless entertainment. There was a tear to be shed almost every episode and this time round the only tears that have been shed are for Season 1's characters. Especially Lee...
ALSO! Where are all the jokes? Where's the levity? Where's all the great Dialogue season 1 had? Where are the moral choices? The Walking Dead was never about surviving in my book. It was about the people in the situation, not how they're going to take down massive bad guys. And that pay off for 400 days was horrible. I liked the episode but "Duuuuuude, you better go see Bill" What the hell was that!?
Sorry about that. This was mainly a rant so feel free to ignore it. Again I don't hate Season 2 I just wish they would've stuck more to the roots of the Walking Dead. Anyway, let me know what you think... I'm interested.
I am in a good mood: Walking Dead Game S2Ep2
Haha! Well, well well. If anyone saw my original blog post about the first Episode of Season 2, then you'll know I had my issues with it. There was a lot about the Episode which didn't work, in my opinion, and weren't the best choices when it came to storytelling. However, Episode 2? Oh boy, Episode 2.
While I certainly enjoyed Episode 1 it lacked many things for me and that was; Character interaction, happier scenes, exploration. As Clementine you were forced down a narrow path of pain and misery until the episode left on a cliff hanger. Episode 2 however is completely different. The Episode was dialogue heavy, focused on Clementine and her
Busy busy busy
I've been doing a lot of 3D stuff lately, after all I only draw as a hobby, and have been dreadfully busy working on several projects at once. While it sometimes feels like I'm stretching myself thin, I do enjoy 3D modelling.
I've started work on something exciting but secret ( I will make posts here about it in a few months ) and have been overall busy. This also means that I haven't drawn in a long time and have been losing out on alot of practice. Which is scary because I know that sometime I'll be returning to DA to draw again and all my stuff will be absolutely awful.
Anyway, just thought I'd post something seeing as it's been a while
Livestream next week (Requests etc.)
Seeing as the last one flopped I decided to put a week's notice on the next livestream I do. I'll also be a lot more prepared and ready opposed to getting nervous and stammering. But yeah, the livestream will be next Saturday (unless anything pops up) and we'll be doing some basic drawing practice, requests and other things.
I'll probably start around 9pm GMT but if anything changes I'll post here to let you guys know. Feel free to come on by and request absolutely anything. Although, do note, that the requests I do will be ones that I find appealing.
25th January 2014 9pm GMT
Drawing Practice: helping me out with ideas to practice with su
It failed...
I've gotten so used to posting journals that now even my displeasure seems to be one of those things that appears. A few days ago I made a post asking if you guys read my journal posts to which I received a load of replies saying "yes". Yesterday I posted up a journal post asking about if anyone would watch a livesteam where I draw and take requests. I got no replies at all and it looked as if barely anyone read it. After asking a friend if I should do it, I got a yes. So I setup my livestream and made a few posts on here saying that I'm streaming and only one person from DA showed up. The others were friends some of whom didn't seem to take
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Comments5
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I think the main problem with season 2 is not having the sections where you can walk around and freely talk to the characters. This season seems to be all about moving the plot foward with little to no downtime, not even chitchat about the groups former life before this whole zombie thing went down. Just think we know so much about Kenny, his hometown, his job, family life, religion, etc. Now what about Luke, I honestly can't think of anything besides him being a farmer that we know of his former life. I really wish telltale would bring the small talk sections back, so we can connect with the new group and maybe actually care what happens to them.